Usability Report

·

TCOM - 4120

·

2025

ACSM

An Atlanta based eCommerce grocery store for African and Caribbean products.

Executive Summary

Conducted a moderated usability study of the African Caribbean Seafood Market mobile website to identify friction points in product discovery, navigation, and task completion. Working alongside a team of four researchers, we evaluated real user behavior and translated findings into actionable usability recommendations.

Roles:

Research, Heuristic Evaluations,

Facilitator,

Usability Testing

Timeline:

Aug 2024 - Apr 2025

Tools:

Figma, Word, Teams, Zoom, Sheets, SUS, SEQ

Team:

Oscar Ding, Daniel Osagie, Emeka Onyioha, Charles Madu

Key Findings

Features

Most features worked as expected but on mobile, new unseen errors occured

Broken Compared Feature

Lack of Search Suggestions

Adding to Cart, Checkout, Search, Accounts Worked As Expected

Design & Info Architecture

Most features worked as expected but on mobile, new unseen errors occured

Lack of quick links (return)

Search button location

Finding Products Was Easy

Features

Most features worked as expected but on mobile, new unseen errors occured

Lacking Titles (size/weight)

Cutoff Descriptions

Missing Product Photos

Key Recomendations

01 Streamline the Return Request Flow

  • Use clear, action-oriented labels like “Start a Return.”

  • Introduce step-by-step guidance or a progress bar.

02 Redesign Product Comparison

  • Use visual icons or tooltips to explain features.

  • Group comparable items more clearly.

03 Enhance Navigation

  • Make category labels more intuitive and user-centric.

  • Redesign IA to include common tasks (Submit Return/Check Order)

04 Conduct Follow-Up Testing

  • After updates, re-test with the same or similar users to gauge impact.

Project Overview

The ACSM website offers hundreds of specialty grocery products, but the mobile shopping experience created unnecessary friction.

Our goal was to determine:

  • How easily users could locate products

  • Whether users could complete common shopping tasks

  • Where users became confused or abandoned tasks

  • Which usability issues had the greatest impact

Why ASCM?

Since it’s launch last year they haven’t taken the time to reconsider it’s initial decisions for their current audience now.

By conducting a usability test, we can enhance the user experience and therefore improve user-to-product interaction with our targeted audience.

70% mobile

25% Desktop

5% Tablet

Responsibilities

  • Conducted heuristic evaluations

  • Create user personas

  • Facilitated usability testing sessions

  • Recorded observations and synthesized findings

  • Organized research documentation

  • Created presentation visuals

  • Presented findings to stakeholders

Research Goals

Efficiency 🎯

Understand how effectively and efficiently users can access and process information on the mobile website

Navigation 🛒

We want to understand how easily/quickly users can find their required product

Mobile Drop-Off 📈

Analyze the mobile shopping experience to identify drop-off points.

Usability Tasks

T1 Find and Purchase a Specific Ingredient Using the Search Bar

A Searching for Tetmosol Medicated Soap

T2 Set Up and Complete a Return Request

A Requesting a Return for an Incorrect Order

T3 Locate and Compare Products in a Category

A Finding and Comparing Soap Products

T4 Find and Purchase a Specific Ingredient Using the Category Menu

A Browsing by Categories to Find Dettol 250ml

Heuristic Evaluation

We chose Nielsen’s 10 heuristics as our evaluation tool for our analysis due to its strong relevance to mobile usability and its effectiveness in identifying potential issues that can hinder user experience.


The key reasons are the Relevance to Mobile Usability, Focus on Recognition Rather than Recall, Intuitive Product Understanding, Emphasis on Aesthetic and Minimalist Design, Error Prevention in Checkout Processes, and System Status Visibility.


While there are various heuristic evaluation tools, such as Shneiderman’s principles, Nielsen’s heuristics provide a broader applicability to mobile environments. Shneiderman’s focus on desktop applications often centers around user control and feedback, which, while important, does not fully address the unique challenges of mobile usability. 

Reflection

My experience while conducting this usability study was overall positive. Being able to take the knowledge that I was taught in class and apply it to a real-world project was very eye-opening. I was able to take something from every week throughout the semester and actually apply it to this final usability test. From creating a guided informed consent document to learning about SUS scores and how to calculate them, every week was a lesson necessary for this final project. I believe a class formatted like this is a perfect way to learn and I had a lot of fun along the way.


One thing that stood out to me while conducting this usability test was the sheer number of errors that people had that were not clearly obvious to me. I realized during one of the interviews that something that's clearly obvious for me might not be obvious to another person. This really made me think about how customized experiences really can be and this is the entire point of becoming a UX/UI designer. The paths that I took in life are completely different from other people and being a great UX/UI designer means being able to create thoughtful designs that resonate with a wide range of different people. Another aspect of this usability test that I found interesting was taking the data we took from our participants and understanding what it meant for our mobile app. Being able to conclude certain negative components of the app by taking a census of our data proved to be helpful in our overall analysis. Using the SUS and SEQ data to give our app an overall grade showed me how much total improvement was needed for the app to bump it up from a below benchmark grade to an average benchmark grade.


In conclusion, the experience I had while conducting this usability test was positive, not only because it reinforced what I had learned throughout the semester, but also because it gave me a deeper appreciation for the importance of user-centered design.

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